Temporal Wars 3D Engine includes a full suite of WYSIWG tools designed for rapid creation of your game world. Temporal Wars editors, like the Height, Paint and Assets Tools, can be used to manipulate objects and textures in real-time.
Temporal Wars 3D Engine is designed to take full advantage of modern hardware, and includes per-pixel dynamic lighting, normal mapping, specular mapping, multi-layer texturing, and much more!
Temporal Wars 3D Engine is a powerful easy-to-use 3D rendering game engine, built on the XNA Framework, for commerical development both on the Windows and XBox-360 platforms.
Architect from the ground up to take full advantage of the XBOX's threading capabilities and powerful graphics, while also providing powerful AI components, like Steering Behaviors and A-Star pathfinding, Temporal Wars 3D Engine gives you the edge you've been looking for in a game engine!
This pathfinding A* XNA Component is designed from the ground up, to take full advantage of the XBox's threading capabilities.
The component is optimized to update the fog-of-war layer, within its own Thread, while mainting low GC (Garbage Collection).
This Minimap XNA Component is designed to show unit movement, structures placed in the game world, and take direct orders (Windows Platform).
This Status-Bar (Health) XNA Component gives real-time health values for any given Unit or Structure within the TemporalWars 3D engine.