TemporalWars Engine


Temporal Wars engine includes a full suite of WYSIWG tools designed for rapid creation of your game world. Temporal Wars editors can be used to manipulate objects and textures in real-time; like the height, paint and asset tools.

Temporal Wars engine is designed to take full advantage of modern hardware, and includes per-pixel dynamic lighting, normal mapping, specular mapping, multi-layer texturing, and much more!


Temporal Wars engine is a powerful easy-to-use 3D rendering game engine, built on the XNA Framework, for commercial/indie development both on the Windows and XBox-360 platforms.

Architect from the ground up to take full advantage of the XBox's threading capabilities and compelling graphics, while also providing powerful AI components (steering behaviors and A* pathfinding) Temporal Wars engine gives you the edge you've been looking for in a 3D game engine.


Pathfinding


The pathfinding component is designed from the ground up, to take full advantage of the XBox's threading capabilities.

Fog-Of-War


The fog-of-war component is optimized to update the fog-of-war layer, within its own thread, while maintaining a low GC (garbage collection).

Mini-Map


The minimap component is designed to show unit movement and the placement of structures in the game world.

Status-Bar


The status-bar component gives real-time health values for any given unit or structure.